How to Sell 3D Glasses Not Intended to Watch 3D Movies and Win an Award
The Awards Distribution period is coming in September for the fouth time at the International 3D Society and the most surprizing award attrbution goes to XPAND for their Amblyz glasses.
The surprize comes from the fact those glasses are NOT intended to look at 3D movies, but instead to cure amblyopia, an illness prohibiting children (and adults too) to enjoy propertly their surrounding in 3D (including when watching Avatar).
Lazy Eyes Cured with 3D Games
A Canadian-led study has found that playing video games with both eyes can dramatically improve vision in adults with lazy eye — a condition thought to be all but untreatable in adults.
Lazy eye, known to doctors as amblyopia, is a problem in which a person sees better in one eye than the other and the brain effectively turns off the weaker eye. It affects up to three per cent of the population. People with lazy eye can't see stereoscopic 3D scenes and can't judge distances as effectively as people with normal vision because those tasks require the use of both eyes at the same time.
3D Images for Blind People
Researchers Hirotsugu Yamamoto, Ryousuke Kujime and Shiro Suyama are producing "Warm 3D images" using thermal displays so blind people can explore 3D objects as volumes if not as stereoscopic images.
An array made of crossed mirrors composed of hollow apertures without substrates forms visible images that provide the sensory experience of warmth.
3D Needs Monoscopic Depth Cues
Depth Cues are not important to identify distance of objets in a scene. 3D stereoscopy is a powerful tool to register depth in a movie scene. But many other depth cues are given by information in one eye only - or in 2D movies. The most used depth cue is the size of well known objets: if two cups have the same dimension on screen, they should be at the same distance from the camera. As we will see in the video here under, this is not always true....