Google Tilt Brush is now Open Source : Create Your Own 3D Movies
Google has released a free set of tools to help developers transform Tilt Brush sketches into immersive animations. The new open-source Tilt Brush toolkit can help artists create their own immersive scenes, storylines, tours or, for example, animations that react to music. They are already a number of 3D art and animations created with its Tilt Brush app, such as the undersea clip, or the gnome's living room.
Hubblo VR 4K 360° Camera Is Under $1,000
The new Hubblo VR 4K-3D-360°-live-streaming camera will hit the market in spring 2017 for $999.
“We are making products for two to three years in the future," Hubblo VR founder and CEO Eric Tsang said, "not copying something that already exists.”
ODG R-7 Stereoscopic AR Glasses
Osterhout Design Group (ODG, San Francisco, CA,USA) Introduced its last-generation AR glasses at the CES last week. The R-9 glasses are powered by the new Qualcomm Snapdragon 835 chip, and they run ODG’s Android Nougat 7.0-based Reticle OS. Like Microsoft HoloLens, they are fully stereoscopic and they have six-degree-of-freedom tracking, so they can place digital items in real space instead of just slapping a flat overlay across the world. The R-9 offer a 50°field of view, 1080p resolution, and a 13 Mpixel front-facing camera that can record 4K video. Watch the James Mackie video about ODG here under.
The Global VR Association is born!
The biggest names in the VR industry, Google, HTC, Oculus, Samsung, Sony and Acer have joined forces to create the Global Virtual Reality Association (GVRA) which aims to “unlock and maximize VR’s potential”.
While games bought in the Oculus store don’t play on the Vive or PS VR, sensors for the Vive don’t work on Oculuss Sony doesn’t play nice with anyone else’s standards, etc., the new GVRA don't include SteamVR and the like so the hope for a unified standard remains slim. However, GVRA’s members will develop and share best practices, conduct research, and bring the international VR community together as the technology progresses. The group will also serve a resource for consumers, policymakers, and industry interested in VR.