3D Master Classes by Tom Mikota and Dave Franks at 3DSM 2016
We are delighted to announce two 3D Master Classes of 3D Stereo MEDIA (3DSM), given by Prof. Tom Mikota from Florida State University in Tallahassee, Florida, and VFX Supervisor at Pixomondo and Dave Franks from Jaunt Studios(Palo Alto, CA, USA). The Master Classes are held on Wednesday December 14, 2016 in Liège, Belgium along with the 3D Stereo MEDIA conference and exhibition.
Organizing and Optimizing Creative Chaos 3D & 3DVR
Managing a 3D/VR studio is incredibly complex. At its core, you have creative people that are stuck managing things like files, data, and interpersonal communication for 80% of their day and doing artwork for 20% of their day. In this class, I'll demonstrate techniques and processes that can be used to flip these numbers (80% artwork, 20% technical) in everything from large scale 3D film productions like Avatar, to small scale commercials, VR projects, games, and software development projects. You'll walk away with actionable items that you can use in your studio, and that will completely change how you look at 3D project management, creative employees, and technical complexity.
The topics covered are:
- How to simplify the complex;
- Understanding defining, and redefining minimum viable products;
- Understanding key performance indicators;
- How to eliminate waste in creative production;
- How to have happy artists.
The class is from 13:30 to 15:00 on Wednesday December 14, 2016 in Liège, Belgium.
3D VR experience creation: from Mag to Master
In the other hand-on Master Class, Dave Franks from Jaunt Studios will explore the production of live-action 3D VR experiences from initial image capture ("Mag"), through the editing process, to the creation of multi-platform deliverables. Featuring Jaunt Cloud Services and the recently commercialized JauntONE camera, Dave will demonstrate the production of 3D VR content, including auto-stitching and the incorporation of layered 3D visual effects and titles. In this brief class, attendees will receive a hands-on overview of how to create compelling 3D VR experiences through shot design, camera position and movement, editing techniques, and color grading. Also covered is how to provide on-set direction and to avoid common pitfalls when the whole film crew can no longer hide “behind the camera”.
The class is from 09:00 to 10:30 on Wednesday December 14, 2016 in Liège, Belgium.