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VR History Milestones revealed

Do you know Sensorama (1957)? Or the super-cockpit (1970) pictured here under? Sensorama is a the grand-grand-father of the Oculus Rift. The big wooden cabinet invented ni the fifties weighted some 200 pounds included fans to send wind in your hair, smell, and stereo sound! The second is a flight simulator project developed for the US army. Discover the first VR helmed (1968) from Ivan Sutherland in video here under.

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The Ultimate Guide To 4K Stereoscopic VR Live Streaming

Virtual reality has become the most important trend in 2017. For example, the Live Planet camera and its 16 lenses are streaming live 3D VR in 4K on a wireless link! Details and many more information about VR streaming are easy to find in the online "Ultimate Guide To 4K Stereoscopic VR Live Streaming", an 11-chapters complete encyclopedia about VR Live Streaming.

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Visit The 9th Immersion Forum on December 11-13, 2017 in Belgium

Stereopsia & Brussels – the Capital of Europe – is the place to be in the world to discuss these hot topics on December 11-13, 2017.

Stereopsia just posted preliminary programs for Stereopsia’s professional and scientific conferences. All together, they feature 80 speakers from 22 countries on 4 continents. The Professional conference (PCON) counts 54 speakers from 11 countries & 3 continents. The International Conference on 3D Immersion (IC3D) counts 96 co-authors, 26 speakers, & 25 presentations from 17 countries & 4 continents. It is peer-reviewed, technically co-sponsored by IEEE, and archived on IEEE Xplore.

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Resonance Audio Will Provide Better Spatial Sound In 3D VR And AR

Google is launching Resonance Audio, a new SDK that will integrate spatialized audio in your 3D AR or VR production. The SDK is comprised of “highly optimized digital signal processing algorithms based on higher order Ambisonics to spatialize hundreds of simultaneous 3D sound sources”.

The SDK works with iOS, Android, Windows, Mac and Linux and is already integrated with engines like Unity and Unreal. This cross-platform support will mean developers won’t have to pay much concern to translating audio across the wide variety of headsets out there.

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