"Metro: Last Light", the 3D Game that will Blow Your Socks Off
The formal specifications for Metro: Last Light have been released, offering those who want to return to the series' post-apocalyptic dystopia a clue as to how much they're going to have to spend on upgrades to get the most from the title, especially in Stereoscopic 3D mode.
The game is on-track for release next month under new publisher Deep Silver, and forms part of a bundle that will see buyers of selected Nvidia graphics boards receiving a free copy of the game.
The minimum recommended hardware for Metro: Last Light (according to 4A Games) will require a 2.2GHz dual-core processor, 2GB of RAM, and a DirectX9 Shader Model 3 compliant graphics card such as an Nvidia GeForce GTS 250 or AMD Radeon HD 4000 series. Those who want to take advantage of the game's support for Nvidia 3D Vision, meanwhile, will need a GeForce GTX 275 or higher, 3D Vision-certified 120Hz monitor and shutter glasses.
But to pull the maximum out the game engine under DirectX11 in stereoscopic 3D, at least a 3.4GHz quad-core processor, 8GB of RAM, and either an Nvidia GTX 690 or an Nvidia Titan are recommended.
Watch the trailer here under.
"Enemy Danger" prepares the player against the hostile inhabitants of the Metro, both human and mutant. While deadly creatures control the desolate Moscow wastelands, the human survivors, having splintered into extremist factions, gangs of bandits, and the order of Rangers, try to maintain a hold on the tunnels of the Metro.
To stand up to them, the player has the choice: will he try to sneak past the threats, save their lives and rare ammunition, or will he seek direct face-off to wipe them out once for all. Both ways carry risks and every action has consequences within the tunnels of the Metro.
For those who have yet to upgrade, the news of compatibility with the 32-bit release of Windows XP will be a pleasant surprise.
Metro: Last Light is due to launch on May 17, 2013 as a cross-platform title on Windows, PlayStation 3 and Xbox 360.