Madam Butterfly Shown with Auro 3D Sound in Canada
Barco (Kortrijk, Belgium) announces that its Auro 11.1 sound system will play a starring role in select showings of “Madam Butterfly 3D”. Barco’s Auro 11.1 will provide an exceptionally immersive 3D audio experience for several upcoming screenings of the film at the Landmark Xtreme Cinema in West Kelowna, British Columbia, Canada.
Screenings are scheduled on September 5, 9 and 10, 2012, and tickets are now on-sale.
Madam Butterfly 3D
"Madam Butterfly 3D” marks the second co-production between London’s Royal Opera House and RealD, provider of the world’s most widely used 3D cinema projection technology. In the summer of 2010, the companies successfully launched their first collaboration, the 3D feature “Carmen in 3D” at cinemas around the world.
For ”Madam Butterfly 3D”, RealD and Barco collaborated to combine ultra-bright, high-resolution 3D images with 3D audio to deliver an even more captivating experience for the Canadian debut at West Kelowna. This collaboration marks another highlight in the short, yet successful history of Auro 11.1, which is experiencing rapid global adoption.
Running time : 2 hours 13 minutes.
Over 130 AURO 11.1 installations by year-end
Barco’s Auro 11.1 audio format is experiencing rapid market adoption, with installations at leading exhibitors and great interest from content providers. At present, over 35 theaters worldwide have been equipped with the new audio sound system, with confirmed orders for over 100 more by the end of 2012. Recent contract wins include cinemas in Turkey, Japan, Israel, Croatia, the US and Canada.
Auro Technologies is a spin-off of Galaxy Studios Group and owner of the Auro-3D Technology Suite. The Auro-3D system was designed by Wilfried Van Baelen, founder of Galaxy Studios. Galaxy Studios is renowned worldwide for its state-of-the-art leadership in audio innovation for music and film sound. The Auro-3D® suite offers groundbreaking, easy-to-use and unprecedented levels of sound reproduction capabilities to professional, automotive, broadcast and consumer electronics (such as gaming, smartphones, multimedia PC, notebooks, tablets, audio players, digital TV, media libraries and packaged media) markets.