OpenXR Standard For Virtual Reality Expected in 2017
Khronos, the group behind the OpenGL and Vulkan graphics APIs, has unveiled a new open standard virtual reality initiative at GDC 2017, known as OpenXR.
A new Standard Working Group
Known as OpenXR, the working group is comprised of a selection of industry leaders, which are working on a royalty-free graphics standard for augmented (AR) and virtual reality (VR) applications and devices. The group believes that standardization is necessary due to the increasing number of virtual reality software engines and hardware products, which is making it increasingly difficult and expensive for content developers to support numerous platforms.
The OpenXR standard will be split into two parts; an Application Interface and the Device Layer. The Application Interface will be designed with developers in mind, giving them access to common code that will then run on various hardware platforms.The Device Layer is then implemented by hardware developers, which ensures that specific hardware features on each platform are compatible with the options available in the Application Interface (API).
Who is Involved?
You will find AMD, ARM, Google, LG, MediaTek, Nvidia, Qualcomm, Samsung, and many others, among the names involved in the OpenXR project.